The visuals were designed by Akira Nishitani and Akira “Akiman” Yasuda, both of who had previously worked together on Forgotten Worlds, and later help create the world-famous Street Fighter II two years later. While there were other similar games from competitors, the most important one, the one that established so many conventions for the genre across the next decade, was Capcom’s Final Fight.įinal Fight was directed by Yoshiki Okamoto, who developed games for Capcom like Son Son and Side Arms, and had previously worked at Konami on titles like Gyruss. I just hope I get to see a high-polygon Mike Haggar doing a few spinning piledrivers at some point.The belt-scrolling beat-em-up genre was established by Technos’ Nekketsu Kouha Kunio-kun/Renegade, and further evolved through the same company’s Double Dragon. If any series can revitalize the stagnant 3D brawler genre, this is it. It's great to see Final Fight taping up its fists once again. Pro Logic II support gives some (literally) kickin' audio to go along with the intense fights. There's always a lot going on onscreen, and the environments do their job of making you feel dirty enough to want to go wash after playing for a while. Final Fight's visuals are a big departure from the past, which hurts the connection to other entries in the series. Just make sure you save some energy for the real life-or-death battles. You'll definitely be engaging in a few pitfights along your way, earning money and building up your stats. Final Fight counters that with plenty of side-quests and minigames. Part of the problem with the beat-em-up genre is how shallow the gameplay and story progression are. Besides, you can always benefit from some backup. Money may not buy happiness, but buying friends is the next best thing. Perhaps the coolest thing to do with your clams is to bribe enemies. Not only can you buy new items to make your life easier, but you can also grease the wheels to learn some helpful information. Money talks in Streetwise, so keep in mind that throwing a 20-spot can be a lot less painful than throwing a punch. Hell, a machine gun may even find its way into your calloused hands. With the odds against Kyle, don't feel the least bit guilty for picking up a baseball bat or knife. You get a few different attack specials, such as the requisite bullet-time and something dubbed Instinct Mode. The fighting engine appears to be one of the more promising we've seen out of current-gen 3D brawlers - though that's admittedly not saying much. The developers - who were also responsible for the Maximo series, by the way - really want the player to feel the pain. These guys don't just talk tough, though, as the fighting system strives for brutal realism. But that's the gritty nature of this new vision of Metro City. It's not like I've never heard an F-enheimer in a game before it's more that I didn't expect it out of this title. I have to admit: The first F-bomb that got dropped in the Streetwise trailer (maybe 12 seconds in) had me a little shocked. Luckily, Kyle has more than a lust for revenge in his favor his day job is a hard-nosed pitfighter. He's the brother of former Final Fight stud, Cody, who has been kidnapped by Metro City's toughest gang. First off, it's got a brand new star in Kyle Travers. Keep in mind that this is far from the same game you played on SNES and in the arcades back in the early 1990s. Capcom is bringing the series back with a vengeance, however, in Final Fight Streetwise. Final Fight, for all its 16-bit brawling glory back in the day, has essentially disappeared off gamers' radars for the last few years. Capcom has so many power-packed franchises, it's almost easy to forget one or two.
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