![]() ![]() I usually advocate for looking at entire distributions of damage, because an average is just one measure of a lot of stuff going on, but here I will just lazily compare averages like a chump.įor starters, we can calculate pretty quickly that the average damage of an “Attack 3” ability card is simply 3 normally, but improves to ~3.847 when you have advantage. For higher attack values, missing is obviously more painful, so that’s another good reason to discuss it. The miss chance thing is really just tied into the first question, but people seem to really dislike missing. What’s the miss chance with/without advantage including rolling modifier cards?.How do rolling modifiers impact average attack damage with/without advantage?.Let’s investigate (Batman voice: “To the MathCave!”) two key questions: It’s not like having advantage was bad (you would have missed without advantage anyway in the previous example), but the certainty of advantage without rolling modifiers allows a player the tactic of busting out their bazillion-damage attack with no fear! With a rolling modifier card lurking in your deck, this isn’t 100% certain.īut let’s not jump to condemn rolling modifier cards, even when you expect to get advantage fairly often in this game. It strips away a nice guarantee in the uncertain world of Gloomhaven. As the rules state, you then must take both cards, meaning a whopping zero damage. You could draw those two cards when you have advantage, expecting an awesome addition to your big attack, only to see a rolling modifier card and a Miss card. However, having a rolling modifier in your deck strips away this reassuring guarantee. Worry no more about that ~ 7.143% chance of missing! This reassuring trait exists because there is only one “Miss” card in the deck, and it’s the worst, so your advantage let’s you avoid it. It may not be immediately obvious, but at the start of the game, advantage guarantees that your attack will not result in a “Miss” card, thus doing zero damage (but still other effects in the attack!). This all seems great, but brings up a concern for many. If two rolling modifier cards were drawn, continue to draw cards until a rolling modifier is not drawn and then add together all drawn effects.” What’s the problem? Rolling modifier + Advantage: “ If one rolling modifier card was drawn, its effect is added to the other card played. Awesome!īut what happens when these two things interact? The Gloomhaven rulebook specifically mentions this to avoid confusion or ambiguity (because it’s a great rulebook). Rolling modifiers: Resolve the effect on the attack modifier card, then draw another! Sounds great!Īdvantage: Draw two cards instead of one. It’s fair to say that rolling modifiers are a bit unsettling for many people due to one peculiar reason: the rules surrounding “advantage”. ![]()
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